Teenage Mutant Ninja Turtles II: The Arcade Game Review

Following the crushing disappointment of the first Ninja Turtles game for NES, Konami was required to make it up to gamers in a major way. What made it even worse: the first arcade game was launched around the same time, giving gamers the exact gameplay these were anticipating. So it makes sense that for the girl they might port said game and fulfills everyone’s desires. Legends

Teenage Mutant Ninja Frogs II: the Arcade Video game was launched in 1990 to the delight of gamers everywhere. A defeat em up like Last Fight and Double Monster, the arcade game was everything we expected and then some, featuring never ending supply of cameos from the cartoon, 2 player co-op and your choice of Turtle, each with subtle differences. I actually can remember spending illegitimate amounts of money participating in the sport every week with friends and strangers as well as I was totally entrenched in Turtle fila. The NES port, while not arcade perfect is well done and prevailed in washing away any lingering memories the first game had left.

You fight an endless source of Foot Soldiers and other nemeses from the Ninja Turtles fiction as you make your way through each one of the levels as your chosen Turtle. The games game was better able to depict the distinctions between each character, with Donatello slow but powerful with insane range, Leonardo properly in the middle section, etc. Your home port makes all of the character types almost all the same with the sole thing of take note being their bandana color and signature weapon. Besides from the enemies you face the world is full of objects you can use to your benefit, such as flames hydrants, street signs, traffic cones, etc. Normally preventing the same enemies over and over would quickly become boring but there are enough varieties of Foot Soldier that you never feel like you are going through the motions, with each kind forcing you to swap the tactics. The employers are just what you would expect: powerful, cheap, and true to the animation. In every way the sport was a treat for the fans.

Some changes needed to be made to fit the game in the limits of the NES. The 4 player hen house is missing, limiting one to 2 players. Appreciate god for that in my opinion, I would hate to see what the game would look like if they even tried. The levels have undergone surgery, removing some elements and extending their length for a long lasting experience. Obviously the images and voices have not come over fully undamaged, but the game is still a good approximation of the arcade game. Virtually all importantly it is a drastic leap in quality over its predecessor. I actually really miss the presentation from the arcade game; even though it was somewhat sparse it included in the overall atmosphere. What makes on with these changes are the 2 original levels created specifically just for this port. Both are excellent and match the quality of the snooze of the game and in my judgment even exceed it as these people were designed specifically for the NES with excellent images and unique challenges that would have fit in correctly with the calotte game. The arcade game was somewhat challenging which comes as no delight since it was designed to suck quarters. The house port evens the chances by providing more lives when you start, limited continues, and extra lives for each and every 200 points obtained. Whilst it is still taxing it remains manageable.

So in the end would My spouse and i recommend it? At this point, number Back in the day when the thought of owning the arcade cabinet was preposterous this home port was everything you could ask for. Now you can buy an arcade perfect port for numerous different download services, and inexpensively and easily too. The only thing offered here are the original stages and as good as they are they aren’t worth the price of admission. Which not to say it isn’t worth playing, just that if you are feeling like playing the arcade game the option is there.

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